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Guild Wars Gold - Guild Wars 2 Is Trying to Achieve
September 03, 2009 06:23 PM PDT

In the process of gathering information for my upcoming feature on the future of MMOs, I happened to cross paths with Jeff Strain and Mike O'Brien, co-founders guild wars gold of and the folks behind Guild Wars. guild wars gold rattled a few cages in MMO-land when it debuted without a subscription rate pay by the campaign, not by the month and its insistence that players didn't need to devote a lifetime to the game world in order to have fun or make progress.

Keep reading to find out what I think sounds so darn nifty.

It makes more sense when you back up and get the big picture of what Guild Wars 2 is trying to achieve. As I talked to O'Brien and Strain, what they both kept emphasizing was the desire to give the player as much freedom as possible. Keeping the incidence system from Guild Wars and combining it with a more traditional, persistent world of guild wars gold gives players the freedom to play the game however they like run around the world, meet people, enjoy the community, or just go raid a dungeon. Your choice is here in guild wars gold .
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